Amazing work!
Just a quick feature request: supporting virtual switches. I use them a lot as manual parameters to my scenes, and I imagine adding support for them would be trivial.
Thank you for the comment. As for the virtual switches, if you are referring to the virtual switch plugin, I would love to add support. However, currently the data that I use lu_sdata does not have the required info that I need to distinguish the virtual switch plugin as well as other plugins. So support for 3rd party plugins are limited until MCV adds the required support that I have requested. As soon as they add the support that I need, supporting 3rd party plugins will happen. There are a few threads mentioning this and I do hope MCV can get this request in. One other issue is that if/when they do add this, it will most likely only be available in the next firmware of UI5.
- Garrett
p.s. A workaround would be not use the virutal switch plugin and create the virtual device doing the following:
UI5:
1. Upload the following file I_VirtualSwitch.xml:
1. Click on
Apps ->
Developer Apps ->
Luup Files 2. Upload the file in the upload section on the right (no need to restart luup)
2. Click on
Create Device3. In the
Device Type box enter:
urn:schemas-upnp-org:device:BinaryLight:14. In the
Upnp Device Filename enter:
D_BinaryLight1.xml5. In the
Upnp Implementation Filename enter:
I_VirtualSwitch.xml6. Click on
Create Device (a pop up should pop up saying device has been created)
7. Click on the
Reload to restart the luup engine.